Computer Chess plot
"An artificially intelligent comedy"
"Is there a computer program that can compete with a human chess master?" That's the question chess great Pat Henderson, head of an annual computer chess tournament, asks. It's 1980 and a bunch of young geniuses settle in a nondescript hotel to create the ultimate chess program that can beat a human player. As the boys navigate their way through different social situations, especially with the only girl there, and the convention overlaps with a group of new-age individuals in therapy, things start to take a strange turn.
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