King Arthur and the Knights of Justice plot
King Arthur and his Knights of the Round Table are magically captured by Arthur's sister, the evil sorceress Morgana. Unable to free Arthur and the Knights himself, wizard Merlin searches the timeline for warriors to temporarily replace them. Finally, he encounters football player Arthur King and transports him and his teammates to Camelot. There, Merlin appoints Arthur as their leader and his teammates as the new Knights of the Round Table. Their mission is to free the true king and his companions. If they want to do that, Arthur and the others will have to find twelve special keys.