BioShock director believes movie will break the video game adaptation curse
BioShock director Francis Lawrence is hoping that the new movie can break the curse of video game adaptations that have failed critically or commercially.
Over the last 30 years, dozens of high-profile video games have been adapted into theatrical releases, including Mortal Kombat, Street Fighter, Sonic, Assassin's Creed, Resident Evil, Tomb Raider, WarCraft, Uncharted and many many more.
For the most part, video adaptations have not been critically well received, while several have been panned.
Lawrence believes BioShock has an advantage over other adaptations, however, due to its impressive source material.
"First of all, I think it's one of the best games ever created. It's also, I think, one of the most visually unique games ever created," he told Collider.
"The other thing, and one of the things that always appeals to me, is it is very thematic. There are real ideas and philosophies underneath the game property, and it's really, really thought out.
"A lot of games may have a great world of some kind, or they may have a great lead character, or they may tee you up for great set-pieces, but they don't really have the ideas, they don't have the kind of weight and the gravitas that 'BioShock' does."
What is BioShock about?
The BioShock premise is:
"The game is set in 1960, and follows Jack who discovers the underwater city of Rapture. Built by business magnate Andrew Ryan to be an isolated utopia, the discovery of ADAM, a genetic material which grants superhuman powers, initiated the city's turbulent decline.
"Jack attempts to escape, fighting ADAM-obsessed enemies and Big Daddies, while engaging with the few sane humans that remain and learning of Rapture's past. The player, as Jack, can defeat foes in several ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's defences against them."