De Allesweter plot
In the game program 'De Allesweter', four well-known Flemish people compete against each other under the leadership of quizmaster Lieven Scheire. One of them doesn't play fair. This candidate gets all the answers to the quiz questions via an earpiece. In addition to finding the know-it-all, the candidates also try to collect as many points as possible and thus win the quiz. Whoever wins the final can convert his or her points into money to donate to a charity of your choice. But who was the know-it-all? If the winner can guess, the amount will double for the charity. Or maybe the winner himself is the know-it-all who outsmarted everyone else?